Ben Hemphill Web Portfolio!

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RoboRonin Izumi's Space Adventure

Here is the full overview of my input and build progression for RoboRonin. Here at the top are some links to play the full game (the itch.io link may not work but there are game files to download). Below those links are each build I did leading up to the final product. The final game contains my group members' levels as well, which I stitched together with my own level using a main title menu screen. Hope you enjoy!

In The Beginning

I worked in a group with two other students to make a game called RoboRonin. Our game company name is Musophobia. I was tasked with creating the final level to our game. Check out the progression from beginning to end!

The first part of the level making process was to design the level. I started with this map overview and built the level from this. As you might be able to tell after playing the game, some things changed since the original planning process. 

We started with an idea to have a 3rd person stealth/action game with a post apocalyptic, space faring backdrop that felt like a combination of Dishonored, Deadspace and Deus Ex.

RoboRonin Final Level Builds

RoboRonin Final Level Build 1

First hallway leading to first computer terminal.

Player start area.

Computer terminal pedestal with red spotlight.

Final boss room sans textures and enemy models.

View of main room from first hallway.

RoboRonin Final Level Build 2 

View of first room from player start area with textures and lighting.

First hallway textured and containing two enemy robot models.

First computer terminal using retro computer model.

Second computer terminal using alien texture on pedestal.

Final room after final boss. Drop pod, computer terminal and robot solve the mystery.

RoboRonin Final Level Build 3

First build to have a menu screen implemented.

First computer room with lockers and shelves in disarray.

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RoboRonin Final Level Build 4 (Final Build)

 
 
 
 
 

Video Walkthrough for Final Level